

This new edition is called Super Mario Star Road Enhanced Edition.

It even fixes the black screen that is present when Frame Buffer Emulation is switched on with GlideN64! So now Super Mario Star Road has no problems whatsoever. So since Frame Buffer Emulation is disabled I cannot set the aspect ratio. Yet again Trenavix saves the day! When I set the resolution to anything over 1600 x 1200 in windowed and fullscreen it does this: Similar to issue #525, but it was closed with no fix. I have already tried the recent WIP version of GlideN64 and it still doesn't work. I am running Project64 version 2.3.2.202 and I have the latest public Release of GlideN64 which is 3.0.
SUPER MARIO 64 LAST IMPACT N64 ROM SOFTWARE
If you added a software frame buffer emulation setting it would probably fix all rom hacks. It works in Glide64 because they use software frame buffer emulation. It is unplayable with the black textures though. But disabling Frame Buffer Emulation gets rid of the black screen. I have tried all of the settings inside Project64's graphics settings within GlideN64, nothing makes the black textures go away. I am trying to use the entirety of my screen in windowed mode while playing Super Mario star Road. The reason I am using GlideN64 is because it is the only plugin that I know of that lets you make a custom windowed size. With new Super Mario 64 hacks on the rise, this should be fixed. It seems it has been an issue since 2015. This happens with almost all of the Super Mario 64 Rom hacks. Once I disable Frame Buffer Emulation I get this: Some ocassional lag in the hub but works perfectly.Every time I try to run Super Mario Star Road I get a completely black screen. Works perfectly, supports 16:9 on console. Pipes look like they're under construction but they have no effect on gameplay Holding L while dying causes the game to crash, but L is only used to show credits. 21:9 mode can lag a bit.Īutodetects if it's running on console or emulator, LODs are only enabled on console.
SUPER MARIO 64 LAST IMPACT N64 ROM FULL
Runs full speed crashes if cursor touches the bottom of the screenĬomes with a toggleable console mode which optimizes certain features to run better on real hardwareįully works on console, including the widescreen modes. Any levels that normally lag will lag even more so.Įqually as laggy as vanilla Super Mario 64 and may be even negligibly less laggy than the base game.Īround 26 fps on average without frameskip, faux full speed with it. More laggier than vanilla SM64 due to ROM Manager's patches that are automatically applied to ROMs. PastaPower, GTM, Blakeoramo/Pastaramo (Formerly SKELUXXX)

Yes, no for the Secret Decomp Demo included The Decomp Tech Demo included has 0 lag or visible issues whatsoever. Some graphics like Wart are slightly corrupt due to bad dimensions. Luigi Before the Egg DX: Direggtor's Cut/ Superman 64 64 Decomp Tech Demoįirst couple levels seem to run fine without any lag, but the final cloud slide level does have a bit of lag especially at the beginning of the infamous slide, but not unbearable. Text in the star select screen is unreadable. Levels may lag, most notably Course 1 & 3, it's recommended to rotate the camera to avoid some lag. Sometimes Mario doesn't had his hat in bigger levels for some reason.

The game may lag in bigger levels, it's recommended to change the camera angle in some cases. Noticable lag inside the house with the Koopa. Game is fully playable with some minor bugs. Both “The Undergrounds” and “Secret Woods” are laggy in some areas. SM64: The Missing Stars (Console Compatible)
